Reseller Brief
Should you take the game server work at all?
This request usually arrives from someone already paying you for hosting, which makes saying no awkward and saying yes badly worse.
Straight answer first
If you take the work, put it on a KVM VPS sized to the game, on its own, away from your hosting accounts. Ultra VPS memory handles seriously modded worlds and a single box runs several games in turn on one flat bill, which is what makes the arrangement worth quoting at all.
Before that, though, decide whether the job belongs in your book. What follows is the commercial view: when to take it, how to size it so you only quote once, how to fence it off from the accounts that pay your rent, and where your support line falls.
Written by the Hosting Seller staff · Checked 4 August 2026
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Game servers rarely arrive as a new customer. They arrive as a favour requested by an existing one, which is exactly why they are worth thinking about properly rather than agreeing to on the spot.
Technically it is simple work. Single-thread speed and memory decide game-server performance and the core count barely enters into it. Commercially it is unusual work, with an audience of players who do not know you and will not be gentle about downtime.
Decide whether this belongs in your book
Ask who the audience is. A private box for a client and their friends is fine. A public community with a player base and expectations is a different product with a different support profile, and it is not hosting.
Ask when it fails. Game servers are busiest in the evening and at weekends, which is the mirror image of when a business hosting desk is staffed.
If you take it, price it as its own thing rather than folding it into a care plan. The most common mistake here is absorbing an evening-and-weekend workload into a monthly fee designed for brochure sites.
Sizing it so you only quote once
RAM against player count is the main axis. Vanilla for a handful of players sits happily on a 3-4 GB RAM tier, and modpacks multiply the appetite quickly: reckon on 6 GB or more for the popular ones.
CPU matters in one direction only. Many game loops refuse to spread across cores, so one quick core beats a pile of slow ones. World generation spikes; steady play is far gentler.
Latency to the actual players is worth asking about before you order rather than after somebody complains, and DDoS filtering at the network edge is not optional here, because game servers attract the wrong sort of attention as a matter of routine.
Fencing it off from the hosting book
Its own box, its own billing line, its own agreement. Nothing about a game server should share a machine with client websites, because the traffic profile, the attack profile and the hours are all different.
Give the client the box rather than the babysitting where you can. If they want a panel experience, Pterodactyl gives them one on hardware you supply, and that shifts the day-to-day operation to the person who actually plays.
Write down what a restart at eleven on a Saturday costs. Either it is included and priced, or it is not included and said so.
The box, and the line you draw
The plan for this is the Ultra VPS. Root access, memory for seriously modded worlds, DDoS filtering at the network edge and one flat price whether the server is busy or empty.
One box can run several games in turn rather than paying a per-game panel rental month after month, which is usually where the client's current arrangement is quietly expensive.
The renewal price matches the order price, so a quote given to a community that plans to be around for years does not need revisiting because a supplier moved.

Work we would rather you priced properly
We would sooner sell one box that is quoted correctly than a cheap one that turns into a stream of weekend support calls you never charged for. Underpriced work churns, and churn is expensive for both of us.
Bring an existing site and we shift it across at no charge, usually inside 24 hours, with nothing going dark while we work.
- Root access, so the client can run their own panel
- DDoS filtering at the network edge as standard
- One box, several games, one flat bill
- The renewal price is the price you quoted
Why Hosting Seller
On every plan, as standard
The plan behind this page
The Ultra VPS carries memory for seriously modded worlds with root access and one flat price, busy or empty.
Filtering where it belongs
DDoS filtering handled out at the network edge, which on this workload is a requirement rather than a feature.
One box, several games
Run games in turn on a single server rather than renting a per-game panel month after month.
Separation from your hosting book
A dedicated box keeps an evening-and-weekend workload away from the accounts that pay your rent.
A supplier you can name
IGI Security Services Ltd, registered in England and Wales, with terms published under English law.
Margin that survives renewal
The order price is the renewal price, so a quote to a long-lived community does not need revisiting.
First Steps
From choosing to live
- 1
Decide if it is your product at all
A private box for a client and friends is fine. A public community with expectations is a different business with evening and weekend hours attached.
- 2
Size on memory, then on single-thread speed
RAM against player count first, one quick core second. Vanilla and heavily modded worlds are not the same quote and should not be given the same one.
- 3
Put the out-of-hours position in writing
Either a Saturday-night restart is included and priced for, or it is not included and says so. Ambiguity here is the part that costs money.
In the Box
Packed with every plan
- Root access on the VPS range, with the panel choice left to you
- KVM virtualisation with resources that are genuinely yours
- DDoS filtering handled out at the network edge
- A 99.9% uptime target, watched by monitoring day and night
- Daily backups with restores you run yourself
- SSH access on every plan built for developers
- Upgrades apply to the account in place, with no move between plans
- NVMe SSD storage on every shelf, not just the top one
- Nothing added at setup, no joining fee ever
- The renewal price on the tag matches the order price
Across the Counter
Things people ask us all the time
Should a hosting business take game server work?
Only deliberately. A private box for a client and their friends is straightforward. A public community brings a player base with expectations and a failure window of evenings and weekends, which is the opposite of when most business hosting desks are staffed. If you take it, price it as its own product.
How much VPS does a Minecraft server actually need?
Vanilla for a handful of players sits happily on a 3-4 GB RAM tier. Modpacks multiply the appetite quickly, so reckon on 6 GB or more for the popular ones. CPU spikes during world generation and steady play is far gentler.
Should the client run a panel, or should I?
Let them, where you can. Pterodactyl gives the panel experience on hardware you supply, which moves day-to-day operation to the person who actually plays and keeps your involvement at the level of the box rather than the game.
Can this share a machine with my client websites?
It should not. The traffic profile, the attack profile and the hours are all different, and game servers attract attention that you do not want landing on a shelf of brochure sites. Its own box, its own billing line, its own agreement.
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Quote it once, on its own box.
KVM virtual servers with root access, DDoS filtering at the edge and one flat price whether the server is busy or empty.
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